From furry creatures to wondrous landscapes, the robust Arnold toolset helps artists render professional-grade 3D characters and complex scenes with ease.
Switch seamlessly between CPU and GPU rendering.
High-performance ray-traced subsurface scattering eliminates the need to tune point clouds.
Memory-efficient ray-traced curve primitives help you create complex fur and hair renders.
3D motion blur interacts with shadows, volumes, indirect lighting, reflection, or refraction.
Render effects such as smoke, clouds, fog, pyroclastic flow, and fire with volumetric rendering.
Efficiently ray trace instances of many scene objects with transformation and material overrides.
- Subdivision and displacement
Create smooth, curved surfaces with support for Catmull-Clark subdivision.
- Open Shading Language (OSL) support
Use Open Shading Language (OSL), an advanced shading language for Global Illumination renderers.
Get power and flexibility to create Arbitrary Output Variables with LPEs to help meet the needs of production.
Use another means of tuning images to reduce render times without jeopardizing final image quality.
In combination with the Contour Filter, an advanced toon shader provides a non-photorealistic solution.
Powerful denoising solutions offer you the flexibility to use much lower-quality sampling settings.
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